Rethinking Tertiary Speaking Skill Development through Edutainment in a Technology-Driven Age

Main Article Content

M. Subash, Mary Lowrencia C

Abstract

Higher education language learning methods have been drastically altered by the increasing use of digital technologies. This study investigates how the use of edutainment in a technologically advanced age can enhance the development of speaking skills among postsecondary students. The study explores how interactive digital tools, game-based learning, and multimedia platforms can provide students with relevant and interesting opportunities to practice oral communication, going beyond traditional classroom methods. It makes the case that edutainment encourages confidence, spontaneity, and active engagement in speaking assignments in addition to lowering students' fear. The study emphasizes how incorporating fun into education helps close the gap between theoretical knowledge and practical communication, based on student reactions and classroom observations. The results imply that students are more inclined to experiment with language and openly express their thoughts when they are in a laid-back yet intentional learning setting. The study comes to the conclusion that the typical language classroom may be transformed into a dynamic setting that fosters communicative competence and gets students ready for interactions in the real world by carefully incorporating edutainment tactics.

Article Details

Issue
Section
Articles