Immersive Application in Library: An Analysis of the Use of VR, AR, MR Technologies and Provided Functionality based on Systematic Literature Review

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Manisha D. Patil, Mangala Hirwade

Abstract

This study aims to recognize the primary forms of immersive technologies and applications in libraries and provide information on the employed methods, technologies, equipment, and software solutions by conducting a systematic literature review aligned with the PRISMA guidelines. The study focuses on Virtual Reality, Augmented Reality, and Mixed Reality Technologies, highlighting their functionalities within Library & Information Science. To collect the relevant data, the researchers used Google Scholar with a specific query syntax. The study identified 63 immersive services across 38 SAs, with the Virtual Tour being the most prominent among 12 SAs. Navigation and VR Content follow as significant services, alongside services like Gravbox, Sandbox, and AR Learning Trail. Overall, this study identifies, reviews, and analyzes various studies of immersive technologies in the library context.

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